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Changelogs
Version 1.0.7
Deva locomotion animation: fixed missing weapon set combinations. Huge thanks and all credit to Trips for this fix, and for kindly sharing it with me.
Version 1.0.6
Adding Mindflayer floating animations for Dragonborn masc and femme. They seem to have been missed the first time around.
Version 1.0.5
But really, who wants textured gnomes anyway?
Version 1.0.4
Fix animation set conflict between deva wings and cambion wings. Whoops.
Version 1.0.3
Add support for cambion locomotion and new moving animation
Add support for Githyanki 2H sword animations to override human male body 1 animations
Fixing DAT for deva locomotion for humans that got messed up somehow *whistles innocently*
Version 1.0.0
Initial release with mindflayer floating anim as the first avaialble DAT
Please note this is a mod developer's library. This will have no effect unless you implement its functionality. Only download this if you've been instructed to as a mod dependency or if you want to add it to your own mods.
I recently researched and found a viable way to create custom DynamicAnimationTags (DAT). These allow you to augment a character's normal animations by applying a status with the tag. the tag maps override animations while the status is active and allows things like monk's unique fighting animations and barbarian's rage to be applied across a vast amount of body types in a manner that can easily be turned on and off.
This is the first iteration of adding a DAT, in this case I've been wanting to add the capability to float like a Mindflayer so that's the first implementation.
To use:
Download this pak and install it as you normally would via BG3MM Add it as a dependency to your mod: <node id="ModuleShortDesc"> <attribute id="Folder" type="LSString" value="CustomAnimLib" /> <attribute id="MD5" type="LSString" value="" /> <attribute id="Name" type="LSString" value="CustomAnimLib" /> <attribute id="UUID" type="FixedString" value="db1221b4-57db-4478-b978-bb0de0bdad6b" /> <attribute id="Version64" type="int64" value="1407379178520576" /> </node>
Then in your mod where you want to add the DAT, you would implement it like so: new entry "FB_HERMES_BLESSING_EFFECT" type "StatusData" data "StatusType" "BOOST" data "StackId" "FB_HERMES_BLESSING_EFFECT" data "StatusPropertyFlags" "IgnoreResting;ApplyToDead;DisableCombatlog;DisableOverhead;DisablePortraitIndicator" data "DynamicAnimationTag" "5b29a364-1c0c-405c-86ce-29de8c5dabfc"
This is an exact example from my Winged Boots mod, so you can copy/paste that DAT and it should work out of the box.